ZBrush - Maxon
Skip to main contentToggle menuSearchGo BackSearch: 搜索 Maxon.net搜索 Maxon.net搜索 CineversitySearchReset SearchSearch产品Go Back产品: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻Go Back新闻: 头条事件图库影片学习Go Back学习: 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买语言: Go Back语言: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 产品 MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻 头条事件图库影片学习 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买SearchSearch登入Toggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 商店ZBrush数字雕刻和绘画的行业标准立即观看最新信息ZBrush新增功能ZBrush是行业标准的数字雕刻软件。最新版本具有更新的Anchors Brush系统,该系统提供了一种直观的方法,通过将锚点应用到网格上来使网格变形同时允许执行操作。Knife Brushes通过Split to Parts功能提高了设计灵活性,允许切割和保留零件。Insert Mesh画笔现在与描边菜单选项兼容,提供了广泛的视觉可能性。现在,通过Repeat to Similar功能可以更轻松地实现设计表面细节并向模型添加次要元素,新的DragStamp描边选项有助于提升表面细节,而Crease UnMasked和Uncrease UnMasked等按钮则为动态边缘控制奠定了基础。Gizmo和Transpose功能包括这两种工具的拓扑屏蔽,同时允许捕捉完美屏蔽的区域。Gizmo现在能够捕捉到遮罩区域的中心,并且添加了Cinema 4D噪声,为细节资产提供了可靠的方法。ZBrush提供了不同的工作流程和无限的创作可能性。Anchor BrushGizmo/Transpose MaskingC4D噪波Repeat to SimilarGrow/Shrink MaskKnife Brush Split to PartsDragStampCrease Unmasked/Uncrease Unmasked查看所有功能Artist: Stephen DavidianZBrush生于粘土ZBrush为数字雕刻和绘画树立了行业标准。它的功能使你能够在一个提供即时反馈的实时环境中使用可定制的画笔来塑造、制作和绘制虚拟粘土。当您使用ZBrush时,您将被世界各地的电影制片厂、游戏开发商、玩具/收藏品制造商、珠宝设计师、汽车/航空设计师、插画家、广告商、科学家和其他艺术家所使用的相同工具所赋能。事实上,我们甚至因为ZBrush的技术而获得了奥斯卡奖。
简而言之,ZBrush是一个由艺术家创造、为艺术家服务的艺术工具。它允许你创建模型和插图,只受限于你的想象力,以一种速度让你在当今快节奏的行业中脱颖而出。© 2017 Marvel StudiosZBrush数字雕刻获得世界领先的数字雕刻解决方案的授权。ZBrush内部强大的系统旨在消除传统建模的限制,让您可以像使用粘土一样自由创作。
当您准备好将3D造型结合到动画、渲染或3D打印的流程中时,执行此操作的工具就在手边。
基础网格创建动态雕刻刷系统雕塑自由多边形建模选项重构网格选项灵活的工作流程Artist: Zhelong XuZBrush绘制和纹理由于ZBrush实时处理数以千万计的多边形,您可以直接在模型的表面上绘画,而不需要先分配纹理贴图或UV。与标准的工作流程相比,这有很大的优势。纹理图的分辨率不需要事先决定。您可以自由地在三维空间中实时地进行可视化、探索和创建纹理。多边形绘制UV大师聚光灯高级功能Artist: Vahid AhmadiZBrush准备好,开始,渲染无论您是单独使用ZBrush作为插图工具,还是作为动画制作管线的一部分,最终您都希望将您的作品展示给其他人。ZBrush通过Redshift和名为BPR(最佳预览渲染)的强大渲染系统实现了这一点。ZBrush中的RedshiftBPRLightCap® SystemMap GenerationCustom MaterialsArtist: Carlos OrtegaZBrush工具管线ZBrush的直观方法并不仅限于雕刻和绘画。互操作性触手可及,支持关键文件格式并与许多流行的软件包实时集成。文件格式通用相机互操作性Artist: Tomotsu KishidaZBrush社区ZBrush不仅仅是一个应用程序。欢迎你加入任何3D软件周围最大的艺术家社区之一。从我们在ZBrushCentral活跃的在线社区,到我们的社区活动、ZBrushLIVE流和在线学习平台——我们相信可以帮助艺术家相互提升。ZBrushCentralZ课堂#AskZBrushZBrushLIVEZBrush 峰会InstagramZBrush要求ZBrush支持以下语言:英语、德语、西班牙语、韩语、中文、法语、日语
ZBrush可用于Windows和macOS平台,并且许可是双平台的,因此您可以在两者上运行或随时在它们之间切换。
由于其基于处理器的引擎,ZBrush在大多数现代计算机上运行良好,无论其显卡如何。
强烈建议使用绘图板(如Wacom的)。它将给你更多的控制和更容易的互动。
ZBrush现在支持Apple M1和M2芯片的GPU。利用最新技术,使用世界上最强大的数字雕刻软件。全部要求Artist: Pablo Munoz Gomez关于MAXON事业团队许可证计划获取电子邮件更新社交媒体伙伴品牌隐私政策© 2024 Maxon Computer GMBH.
ZBrush
Skip to main contentToggle menuSearchGo BackSearch: Search Maxon.netSearch Maxon.netSearch CineversitySearchReset SearchSearchPRODUCTSGo BackPRODUCTS: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINICAPSULESMOVES BY MAXONCINEWARECINEBENCHDOWNLOADSNEWSGo BackNEWS: HEADLINESEVENTSGALLERYFILMSLEARNGo BackLEARN: EDUCATIONAL LICENSINGTRAINING PARTNERSCERTIFICATIONCINEVERSITYZCLASSROOMCINEVERSITY (LEGACY)SUPPORTTRYBUYLanguage: Go BackLanguage: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) PRODUCTS MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINICAPSULESMOVES BY MAXONCINEWARECINEBENCHDOWNLOADSNEWS HEADLINESEVENTSGALLERYFILMSLEARN EDUCATIONAL LICENSINGTRAINING PARTNERSCERTIFICATIONCINEVERSITYZCLASSROOMCINEVERSITY (LEGACY)SUPPORTTRYBUYSearchSearchAccountToggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) StoreZBrushThe industry standard for digital sculpting and paintingWatch NowWhat's NewZBrushWhat’s NewZBrush is the industry standard digital sculpting software. The latest version features an updated Anchors Brush system which provides an intuitive way to deform meshes by applying anchors onto a mesh while allowing for actions to be performed. The Knife Brushes gain increased design dexterity with a Split to Parts feature set allowing parts to be cut off and retained. Insert Mesh brushes are now compatible with Stroke menu options providing a wild range of visual possibilities. Designing surface details and adding secondary elements to models is now more easily achieved with the Repeat to Similar functionality, and the new DragStamp stroke option helps to advance surface details while buttons like Crease UnMasked and Uncrease UnMasked set the stage for dynamic edge control. The Gizmo and Transpose functions include topology masking for both tools while allowing snapping on perfectly masked areas. The Gizmo is now capable of snapping to the center of masked regions, and the addition of Cinema 4D noises provide robust methods for detailing assets. ZBrush provides access to diverse workflows and limitless creative possibilities.Anchor BrushGizmo/Transpose MaskingC4D NoisesRepeat to SimilarGrow/Shrink MaskKnife Brush Split to PartsDragStampCrease Unmasked/Uncrease UnmaskedView All FeaturesArtist: Stephen DavidianZBrushBorn in ClayZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.
In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.© 2017 Marvel StudiosZBrushDigital SculptingGet empowered by the world’s leading digital sculpting solution. The powerful systems inside of ZBrush are designed to eliminate the constraints of traditional modeling and allow you to create freely, just as you would with clay.
When you’re ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand.
Base Mesh CreationDynamic Sculpting Brush SystemSculptural FreedomPolygon Modeling OptionsRemeshing OptionsFlexible WorkflowsArtist: Zhelong XuZBrushPainting & TexturingBecause ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. You have the freedom to visualize, explore and create textures in 3D, and in real time.PolyPaintUV MasterSpotlightAdvanced FeaturesArtist: Vahid AhmadiZBrushReady, Set, RenderWhether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible using Redshift, as well as a powerful rendering system called BPR (Best Preview Render).
Redshift in ZBrushBPRLightCap® SystemMap GenerationCustom MaterialsArtist: Carlos OrtegaZBrushTools PipelineThe intuitive approach of ZBrush doesn’t end with sculpting and painting. Interoperability is at your fingertips, with support for key file formats and real time integration with a number of popular software packages.File FormatsUniversal CameraInteroperabilityArtist: Tomotsu KishidaZBrushCommunityZBrush is not just an application. You’ll be welcomed into one of the largest communities of artists gathered around any 3D software. From our active online community at ZBrushCentral, to our community events, ZBrushLIVE streams and online learning platforms - we believe in helping artists elevate one another.ZBrushCentralZclassroom#AskZBrushZBrushLIVEZBrush SummitInstagramZBrushRequirementsZBrush is available in the following languages: English, German, Spanish, Korean, Chinese, French, Japanese
ZBrush is available for both Windows and macOS platforms, and the licensing is dual platform so you can run on both or change between them at any time.
Thanks to its processor-based engine, ZBrush runs well on most modern computers regardless of their graphics cards.
A graphic tablet (such as from Wacom) is strongly recommended. It will give you more control and easier interaction.
Support now extends to include Apple M1 and M2 Silicon Graphics chip processing. Take advantage of the latest technology while working inside the world’s most powerful digital sculpting software. Full RequirementsArtist: Pablo Munoz GomezABOUTCAREERSTEAMS PROGRAMGET EMAIL UPDATESSOCIALPARTNERSIMPRINTPRIVACY© 2024 Maxon Computer GMBH.
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Skip to main contentToggle menuSearchGo BackSearch: 搜索 Maxon.net搜索 Maxon.net搜索 CineversitySearchReset SearchSearch产品Go Back产品: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻Go Back新闻: 头条事件图库影片学习Go Back学习: 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买语言: Go Back语言: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 产品 MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻 头条事件图库影片学习 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买SearchSearch登入Toggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 商店Artist: Jei SilvaZBrush插件ZBrush可以通过插件来增强,这些插件可以为已经强大的ZBrush功能集添加新功能。下面列出了这些插件中最流行和最广泛使用的,由Pixologic制作。我们鼓励您阅读每个内容,以便您可以了解它们如何进一步增强您的ZBrush管线。
下面列出的插件不包含在ZBrush的默认初始化中。 这些插件经过了有限的测试,可能包含潜在的错误。在使用ZBrush之前请先保存您的工作!
由于这些附加插件不随ZBrush一起提供,因此这些插件的更新可能不会那么频繁。ZBrush CompositorZBrush Compositor允许您将ZBrush渲染通道发送到Marmoset Toolbag 3或Adobe的 Substance Painter*。通道将作为应用于平面位移Plane3D对象的图像贴图发送到这些应用程序。然后可以在Marmoset Toolbag 3和Adobe的Substance Painter中使用这些通道来生成复合渲染。*Adobe的Substance Painter功能需要Adobe的Substance Painter的独立版本。”下载Quick ScalerQuick Scaler插件允许您输入百分比、毫米值或数值,然后增加/减少所选子工具的比例。该插件将尊重所选子工具的遮罩和可见性。下载Layer Brush Depth当使用基本类型为“单层”的画笔时,Layer Brush Depth插件将允许您以特定的毫米值进行雕刻。 只需选择“单层”基本类型画笔(例如“图层画笔”或“凿子画笔”),输入您想要实现的所需雕刻深度,然后单击“设置图层深度画笔”。下载 | 使用视频Ring UtilityRing Utility 插件允许您以精确的毫米尺寸创建环带基础网格。 这允许完全在 ZBrush 内部创建戒指和手镯,而不需要外部应用程序。 该插件还包括允许沿着带状基础网格生成宝石以及使用心轴和遮罩创建环基础网格的功能。下载NanoTile TexturesNanoTile Textures是一个插件,允许使用NanoMeshes、InsertMeshes甚至 ZBrush内部可雕刻的WrapMode平面创建平铺纹理。创建平铺效果后可以将其转换为无缝平铺纹理贴图。 这些贴图可以按标准尺寸创建,并使用BPR、预览、反照率、AO、法线、凹凸、多边形组 ID 和高度等通道进行渲染。下载Z CNC该ZBrush插件可自动执行ZBrush流程,用于创建CNC铣削模型。该插件将允许您设置特定的材料尺寸、切割深度,甚至更改CNC雕刻的画笔设置。下载ZStartup Master该插件允许您创建一个自定义的DefaultZScript,该脚本在ZBrush启动时启动。 使用此插件您可以将ZBrush设置为自动启动特定的模型文件、特定的画笔、一组特定的SpotLight图像,甚至一组所需的ZApplink视图。下载PanelLoop Presets面板循环预设插件允许您加载和保存19个面板循环预设以供以后使用。保存面板循环预设时将创建一个图标,显示新的 面板循环。 然后您可以从可用预设中直观地进行选择。下载Clean Tool UtilityClean Tool Utility插件可跨多个子工具自动执行某些流程。 这使您可以应用诸如创建变形目标、删除变形目标、烘焙图层、切换表面噪声、甚至通过单击删除跨多个子工具的撤消历史记录等操作。下载ZRepeat It使用ZRepeat It插件,您可以存储ZScript并在选定子工具、可见子工具或所有子工具中处理它们。 此功能使您可以轻松地自动化功能,例如清除蒙版、删除变形目标,甚至烘焙所有图层。下载IMM ExtractorIMM Extractor是一个插件,允许您将注塑机画笔部件提取到单独的子工具中。 只需选择一个 IMM画笔然后按“IMM画笔到子工具”将创建一个包含所有IMM画笔部件的新工具。下载MatCap BakerMatCap Baker允许使用具有UV坐标和细分的子工具将ZBrush内部的材质烘焙为纹理贴图。 只需选择包含上述内容的子工具,选择材质然后单击“Bake Out MatCaps”。将使用置换贴图来处理子工具,捕获子工具的雕塑细节和材质着色到2D纹理贴图。下载Live Boolean Utility当将“创建布尔网格”与实时布尔系统结合使用时,该插件可提供额外的功能。 该插件将允许您处理单个启动组(而不是整个工具),处理实时布尔值并自动应用动态网格(通过分辨率或估计的多边形数),甚至以破坏性方式处理实时布尔值(不创建备份) 加工后的工具。下载DynaMesh UtilityDynaMesh Utility是一个插件,允许用户为动态网格模型设置所需的多边形数量。*该插件还包括自动缩放和自动化脱壳程序的选项。*本质上子工具可能难以达到所需的多边形数。”下载Gizmo SwapperGizmo Swapper插件将允许您使用单独的Gizmo操纵器进行移动、缩放和旋转。插件中使用的默认Gizmos也可以轻松地替换为自定义Gizmos。下载Keyshot Scale Sender允许使用ZBrush到KeyShot桥将缩放工具发送到KeyShot。这允许ZBrush到KeyShot桥传输ZBrush内部的计算比例,而不是仅发送工具的XYZ大小。 使用Bridge发送后,KeyShot内部的场景单位可以更改为米、英寸、厘米、毫米或英尺,允许使用精确比例的各种选项。下载 | 使用视频TurntablerTurntabler插件允许您创建具有特定通道的转盘图像序列。 只需定位您的模型(正面、背面或侧面位置),选择所需的通道,设置转盘的图像数量; 然后单击“生成Turntabler图像”!下载 | 使用视频IMM Draw SizeIMM Draw Size插件允许您为IMM零件设置特定尺寸(以毫米为单位)。设置所需尺寸并单击“设置IMM绘图尺寸”后绘图尺寸将更新为当前模型。按住“CTRL”键时绘制的下一个IMM零件将是精确尺寸。 (注意:在计算尺寸时,IMM绘图尺寸插件将始终使用所选IMM零件的最长尺寸。)下载 | 使用视频PrecisionExtractPrecisionExtract插件允许您在从蒙版中提取新的子工具时输入特定的毫米值。该插件还包含允许自动ZRemeshing、Mask清除以及将新创建的子工具设置为减法的选项(与实时布尔系统一起使用)。下载PrecisionMovePrecisionMove插件允许您输入毫米值或单位值,然后将子工具沿所需的轴移动此量。 当创建玩具或其他逼真物体时需要对零件进行特定偏移时,这非常方便。世界轴系统也可以更改以复制Maya和3ds Max。下载关于MAXON事业团队许可证计划获取电子邮件更新社交媒体伙伴品牌隐私政策© 2024 Maxon Computer GMBH.
Pixologic : ZBrush 2021 Features
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Features
Introducing Dynamics
Controlled Cloth Sculpting
Dynamic Subdiv Revisted
Snaphot3D Additions
Performance
ZModeler Upgraded
NanoMesh Modifications
iMage 3D GIF and PNG
Get ZBrush
Introducing ZBrush 2021 with Dynamics
ZBrush 2021
ZBrush 2021 introduces a Dynamics system along with Controlled Cloth Sculpting and a revisiting of our Dynamic Subdivision feature. We’ve also added new features to ZModeler, as well as introducing iMage 3D support to ZBrush and giving it the ability to open native-format files created by ZBrushCoreMini.
The ZBrush engine itself has also been enhanced, finding ways to improve performance across the board. You will find that ZBrush 2021 sculpts more fluidly, as well as taking less time to perform other operations such as DynaMesh.
Introducing Dynamics
ZBrush Artist :: Pixolator
Enhance your sculpting with a Dynamics system that allows any surface to be contracted, expanded, inflated or draped with gravity. Use masking to pin a portion of the mesh to create a point of interest or use a mask to create a unique interaction that can allow the surface to be rolled on itself. Create realistic cloth folds - even on a low resolution plane. Place your mesh, turn on the collision volume and any desired controls, then watch as ZBrush drapes the cloth mesh over any other visible meshes.
Cloth Dynamics - Hat
ZBrush Cloth Dynamics
ZBrush Cloth Dynamics
ZBrush Cloth Dynamics
ZBrush Cloth Dynamics
ZBrush Cloth Dynamics
ZBrush Cloth Dynamics
Dynamic Retopology Simulation
Dynamic Tube Physics Simulation
Dynamic Cloth Physics Simulation
Dynamic Cloth Physics Simulation
Car Crash
Controlled ClothSculpting
ZBrush Artist :: Pixolator
Special brushes have been introduced which use the Dynamics engine to give unique capabilities for interacting with the cloth surface. As examples, you can choose where folds will lay or simply grab the geometry to move it freely in the work space and create folds in real-time. The ClothTwister brush simulates twisted cloth. ClothWind allows directional movement. ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke takes place on the surface.
Dynamic Subdiv Revisited
Dynamic Subdiv provides a working preview of your subdivision levels without actually increasing the base polygon count. This feature is now taken a step further by allowing you to add an adjustable thickness to any single piece of planar geometry.
A piece of geometry can also be added to each polygon as a completely interactive instance. Select from the library of presets to make a surface look like canvas or denim jeans. Even select a piece of armor to create repeatable chainmail.
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ZBrush Artist :: Vichar Bn
Snapshot3d Additions
PolyGrouping, Color, and Segments
SnapShot3D will now transfer PolyGroups and color from the original texture to the generated mesh. This functionality allows for easy isolation of parts. When generating silhouettes of garments, color can be applied to the areas where holes would be needed to create an outfit. These areas can then quickly be hidden and deleted for processing with Dynamics to generate clothing.
Segments can now also be added to the SnapShot3D mesh by using the SpotLight dial.
ZBrush Artist :: Joseph Drust
Performance
Even more performance enhancements have now been added to ZBrush. We revisited the systems behind the sculpting brushes along with many other popular features. Speed has increased across all sectors, including faster response time with high polygon models, increased DynaMesh speed and much more. In addition, a new Optimal option for smart management of multithreading will always maintain the right amount of threads ZBrush needs with your system for the best performance.
ZBrush 2021 vs. ZBrush 2020
ZBrush Artists :: Joseph Drust & Frederic D'Aoust
ZModeler Upgraded
New functions have been added to the already powerful ZModeler brush system.
Extrude Edge
It’s never been easier to build a plane up into what you imagine or construct a completely new piece of geometry that fits into an existing sculpt. The new Edge Extrude feature gives you the ability to build with one edge, multiple edges, complete edge loops and/or polyloops -- with interactive edge snapping. Not only can you extrude an edge to snap to the adjacent face but you can enable SnapToSurface to allow the new edges to snap to an underlying surface.
ZBrush Artist :: Daisuke Narukawa
ZBrush Artist :: Daisuke Narukawa
Equidistant Inset
With Equidistant Inset you can inset a single polygon or region of polygons and all newly created topology will be equidistant from the existing topology. The result is a perfect new set of polygons.
A closer look
Hover over the image below to the model's underlying geometry.
ZBrush Artist :: Tamotsu Kishida
Nanomesh Modifications
ZBrush Artist :: Joseph Drust
Continuing to expand on the already powerful instancing system of NanoMesh, ZBrush 2021 now gives you the ability to edit the instance mesh while it is in place within the scene. Combining Split Screen with NanoMesh, this throws wide open your ability to create and adjust without adding unwieldy numbers of polygons.
iMage3D GIF and PNG Formats
The iMage 3D format provides a unique way to share both an image of your work and the 3D model itself with others, all in a single GIF or PNG file. This file can be posted on any website where it will appear as a regular 2D image and once opened in ZBrush the complete model with all its SubTools is ready to edit.
ZBrush Artist :: Joseph Drust
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Downloads - Maxon
Skip to main contentToggle menuSearchGo BackSearch: 搜索 Maxon.net搜索 Maxon.net搜索 CineversitySearchReset SearchSearch产品Go Back产品: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻Go Back新闻: 头条事件图库影片学习Go Back学习: 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买语言: Go Back语言: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 产品 MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻 头条事件图库影片学习 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买SearchSearch登入Toggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 商店下载下载Maxon App以安装、使用或试用我们的所有产品。Loading download options... 请注意:Maxon App 2024.2.x与非统一 RLM许可证不兼容。有关 Maxon App 2024.2.x的更多信息,请参阅发行说明。激活试用版,即表示您同意Maxon和其经销商可将您的电子邮件地址用于营销目的,以使您了解Maxon软件产品服务的最新功能。您可以随时撤销本协议。Maxon AppMaxon App 2024.2.0WindowsmacOSLinux 2024.1.0Maxon App 2024.2 Offline HelpMaxon App 2024.2Cinema 4DCinema 4D 2024Cinema 4D 2023Cinema 4D S26Cinema 4D R25RedshiftMaxon产品现在需要Maxon App授权和管理许可证。为了获得最佳体验,我们鼓励订阅客户通过Maxon App下载适合所有宿主软件的Redshift安装程序。
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DOCUMENTATION
ZBRUSH ARTIST :: NICK ZUCARELLO
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Frame Mesh
Lazy Mouse 2.0
Two by Two
Brush Noise
Symmetry
Dynamic Symmetry
Morph Targets
3D Layers
Sculpt & Paint in Morph UV
Project UndoHistory
Surface Noise
NoiseMaker
Contrast
Bas Relief
Projection Master
Slime Bridge
Hard Surface
Bevel Brushes
Planar Trim Polish
Clip Brushes
Clip
Trim Curve
UnClip
Knife Brushes
Slice
Crease Brush
Panel Loops
ReGroup
Delete & Align Loops
Clay Polish
Polish Features
BevelPro
Painting Your Model
Polypaint
Using Sculpting Brushes
Painting a Head
Mirror By Posable Symmetry
Texture Maps
Spotlight
Adjust by Color
ZAppLink
FiberMesh®
Workflow
Groom brushes
Advanced Options
Fibers UVs
MicroMesh
NanoMesh
Components
Demonstration
Multiple NanoMeshes
Edit Mesh
Array Mesh
Array Mesh Stages
Working with TransPose
Pivot Point
Array Mesh and NanoMesh
Presets
Cloth Simulation
How Cloth Simulation Works
Tips and Tricks
Cloth Brushes
Dynamics functions
Examples
Thick Skin
Posing Your Model
Transpose
Action Line
Posing
Moving
Scaling
Rotating
Rigging
Transpose Master
Contact
Topology
ZRemesher
Introduction
Hard Surfaces
Spirals
Adaptive Size
Partial Mesh
Symmetry
Using Curves
High Polycounts
Transferring Detail
Tips and Tricks
ZRemesher 4.0
Mesh Fusion
Topology Brush
ZSphere Topology
Mesh Editing
Appended ZSpheres
Ready for Print
Draw Draft Analysis
PolyPaint from Thickness
PolyPaint from Draft
Mask by Draft
Exporting Your Model
UV Mapping
UV Map : Unwrap
Texture Maps
Displacement Maps
Vector Displacement Maps
Normal Maps
Undo History
Materials, Lights & Rendering
Materials
Modifiers
MatCap®
MatCap® Basics
Skull example
Photo Integration
Lights
LightCap®
Background
Posterization
Curve Settings
Outline
Material Mixer
3D Posterization
BPR Filter
Rendering
BPR
BPR Passes
BPR Settings
BPR Filters
Filters List
Filter Modulators
BPR Radial Overlay
Background Image
NPR
Cell Shading
Flat Shadows
Working with Filters
Saving & Loading
NPR Filters
NPR Modulators
Redshift
Global Illumination
Redshift Renderer Functions
ZBrush to KeyShot®
KeyShot for ZBrush
Bridge Activation
Bridge Deactivation
Data Types
Workflow
ZBrush Data
Options
Depth Cue
Preview AO
Fog
Environment
Adjustments
Surface Noise Rendering
Ambient Occlusion
ZBrush & Other Programs
GoZ
About GoZ
Installing/Upgrading
Manual Installation
Target Applications
Workflow
Restrictions
Other Applications
Troubleshooting
ZAppLink
Maya file format
USD format
Movies
TimeLine
Undo History Movies
ZBrush Plugins
3D Print Hub
Decimation Master
FBX ExportImport
FBX Settings
Image Plane
Intersection Masker
Maya Blend Shapes
Multi Map Exporter
PaintStop
PolyGroupIt
Scale Master
SubTool Master
Text 3D & Vector Shapes
Creating 3D Text & Shapes
Performance
Fonts
SVG Files
Text 3D Functions
Transpose Master
UV Master
Unwrap Tutorials
ZAppLink
ZBrush to Photoshop CC
ZColor
Keyboard Shortcuts
Shortcuts by Category
Shortcuts by Palette
Default Hotkeys file
Customizing ZBrush
Hotkeys
Navigation
Macros
User Content
Scratch disk location
QuickSave files location
Interface Operation
Interface Layout
Custom Interface
Custom Colors
ZScripting
Getting Started
Nuts & Bolts
Advanced Techniques
ZScript Technical
Interfaces
ZPlugin interface
Note interface
ZScript window
Sample ZScripts
ZFileUtils
Dropdown menu
Localization
Command Reference
Multiple Languages
Changing the Default Language
Custom Language
Language Functions
Tips & Tricks
Rick Baker
Zac Berry
Christopher Brändström
Joseph Drust
Crown Molding
Patrick Gagne
Eric Keller
Ryan Kingslien
Benjamin Leitgeb
Geert Melis
Marco Menco
Joel Mongeon
Geoff Priest
Francois Rimasson
Ty Shelton
Scott Spencer
Reference Guide
Interface Overview
Title Bar
Alpha
Create
Modify
Make 3D
Transfer
Brush
Brush Types
Curve
Depth
Samples
Elasticity
Surface
FiberMesh
Twist
Orientation
Modifiers
Sculptris Pro
Auto Masking
Tablet Pressure
Alpha and Texture
Clip Brush Modifiers
Smooth Brush Modifiers
Color
Modifiers
Document
PaintStop
ZAppLink Properties
Draw
Floor Grid
Channels
Dynamics
Edit
File
Layer
Light
Lights Properties
Background
Environment Maps
LightCap
LightCap Adjustment
LightCap Horizon
Lights Type
Lights Placement
Lights Shadow
Macro
Macros
Marker
Material
Quick Palette
Wax Modifiers
Modifiers
Mixer
Environment
Matcap Maker
Movie
Modifiers
Overlay Image
Overlay Magnify Glass
TimeLine
TimeLine Tracks
Title Image
Picker
Source
Orientation
Depth
Color
Material
Preferences
Config
Quick Info
Hotkeys
Interface
Custom UI
Icolors
Picker
Mem
Marker
Zsphere
Zscript
Importexport
Lightbox
Draw
Magnify Glass
Tablet
Performance
Edit
Transpose
Transpose Units
Geometry
Misc
Undo History
Quicksave
ScreenSaver
Utilities
Language
Boolean
GoZ
Decimation Master
Render
External Renderer
Render Properties
BPR RenderPass
BPR Transparency
BPR Shadow
Bpr Ao
Bpr Sss
BPR Filters
Filters List
Modulators
Antialiasing
Depth Cue
Fog
Fast Render
Preview Shadows
Preview Wax
Environment
Adjustments
Stencil
Stroke
Modifiers
Sculptris Pro
Lazy Mouse
Curve
Curve Functions
Curve Modifiers
Inventory
Texture
Spotlight
Tool
Polymesh
SubTool
Geometry
ZRemesher
Array Mesh
NanoMesh
Layers
FiberMesh
Geometry HD
Preview
Surface
Deformation
Masking
Visibility
Polygroups
Contact
Morph Target
Polypaint
UV Map
Texture Map
Vector Displacement Map
Displacement Map
Normal Map
Display Properties
Unified Skin
Initialize
Import
Export
ZSphere
Display Properties
Unified Skin
Adaptive Skin
ZSketch
Rigging
Topology
Projection
Primitive
Types of Primitive
2.5D Tool
Modifiers
Transform
Info
Modifiers
Zplugin
Misc Utilities
Projection Master
QuickSketch
Zscript
Help
Release Notes
ZBrush 2023
ZBrush 2022
ZBrush 2021.7
ZBrush 2021.6
Welcome to ZBrush
With this documentation you will be able to quickly get started with ZBrush & ZBrushCore, understand basic concepts and explore the user interface. Along the way you will do your first sculpting and 3D painting, complete with a quick render!
The documentation is divided in separate parts to make your exploration easy:
ZBrushCore: the essential application for those new to 3D and exactly what its name implies – the heart of ZBrush
ZBrushCoreMini: the new free version of ZBrushCore
What’s New in ZBrushCore 2021.6: features introduced in the latest version
ZBrush 2023 Features: a brief outline of ZBrush’s features
What’s New in ZBrush 2023: features introduced in the latest version
Main Features
Getting Started: an introduction to ZBrush designed to get you started as quickly as possible.
User Guide: all the ZBrush features and working methods explained.
Reference Guide: a comprehensive guide to the whole ZBrush interface ordered by palette.
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