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比特派app安卓版下载官网|zbrush官网

比特派app安卓版下载官网|zbrush官网

  • 作者: 比特派app安卓版下载官网
  • 2024-03-17 02:39:22

ZBrush - Maxon

ZBrush - Maxon

Skip to main contentToggle menuSearchGo BackSearch: 搜索 Maxon.net搜索 Maxon.net搜索 CineversitySearchReset SearchSearch产品Go Back产品: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻Go Back新闻: 头条事件图库影片学习Go Back学习: 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买语言: Go Back语言: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 产品 MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻 头条事件图库影片学习 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买SearchSearch登入Toggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 商店ZBrush数字雕刻和绘画的行业标准立即观看最新信息ZBrush新增功能ZBrush是行业标准的数字雕刻软件。最新版本具有更新的Anchors Brush系统,该系统提供了一种直观的方法,通过将锚点应用到网格上来使网格变形同时允许执行操作。Knife Brushes通过Split to Parts功能提高了设计灵活性,允许切割和保留零件。Insert Mesh画笔现在与描边菜单选项兼容,提供了广泛的视觉可能性。现在,通过Repeat to Similar功能可以更轻松地实现设计表面细节并向模型添加次要元素,新的DragStamp描边选项有助于提升表面细节,而Crease UnMasked和Uncrease UnMasked等按钮则为动态边缘控制奠定了基础。Gizmo和Transpose功能包括这两种工具的拓扑屏蔽,同时允许捕捉完美屏蔽的区域。Gizmo现在能够捕捉到遮罩区域的中心,并且添加了Cinema 4D噪声,为细节资产提供了可靠的方法。ZBrush提供了不同的工作流程和无限的创作可能性。Anchor BrushGizmo/Transpose MaskingC4D噪波Repeat to SimilarGrow/Shrink MaskKnife Brush Split to PartsDragStampCrease Unmasked/Uncrease Unmasked查看所有功能Artist: Stephen DavidianZBrush生于粘土ZBrush为数字雕刻和绘画树立了行业标准。它的功能使你能够在一个提供即时反馈的实时环境中使用可定制的画笔来塑造、制作和绘制虚拟粘土。当您使用ZBrush时,您将被世界各地的电影制片厂、游戏开发商、玩具/收藏品制造商、珠宝设计师、汽车/航空设计师、插画家、广告商、科学家和其他艺术家所使用的相同工具所赋能。事实上,我们甚至因为ZBrush的技术而获得了奥斯卡奖。

简而言之,ZBrush是一个由艺术家创造、为艺术家服务的艺术工具。它允许你创建模型和插图,只受限于你的想象力,以一种速度让你在当今快节奏的行业中脱颖而出。© 2017 Marvel StudiosZBrush数字雕刻获得世界领先的数字雕刻解决方案的授权。ZBrush内部强大的系统旨在消除传统建模的限制,让您可以像使用粘土一样自由创作。

当您准备好将3D造型结合到动画、渲染或3D打印的流程中时,执行此操作的工具就在手边。

基础网格创建动态雕刻刷系统雕塑自由多边形建模选项重构网格选项灵活的工作流程Artist: Zhelong XuZBrush绘制和纹理由于ZBrush实时处理数以千万计的多边形,您可以直接在模型的表面上绘画,而不需要先分配纹理贴图或UV。与标准的工作流程相比,这有很大的优势。纹理图的分辨率不需要事先决定。您可以自由地在三维空间中实时地进行可视化、探索和创建纹理。多边形绘制UV大师聚光灯高级功能Artist: Vahid AhmadiZBrush准备好,开始,渲染无论您是单独使用ZBrush作为插图工具,还是作为动画制作管线的一部分,最终您都希望将您的作品展示给其他人。ZBrush通过Redshift和名为BPR(最佳预览渲染)的强大渲染系统实现了这一点。ZBrush中的RedshiftBPRLightCap® SystemMap GenerationCustom MaterialsArtist: Carlos OrtegaZBrush工具管线ZBrush的直观方法并不仅限于雕刻和绘画。互操作性触手可及,支持关键文件格式并与许多流行的软件包实时集成。文件格式通用相机互操作性Artist: Tomotsu KishidaZBrush社区ZBrush不仅仅是一个应用程序。欢迎你加入任何3D软件周围最大的艺术家社区之一。从我们在ZBrushCentral活跃的在线社区,到我们的社区活动、ZBrushLIVE流和在线学习平台——我们相信可以帮助艺术家相互提升。ZBrushCentralZ课堂#AskZBrushZBrushLIVEZBrush 峰会InstagramZBrush要求ZBrush支持以下语言:英语、德语、西班牙语、韩语、中文、法语、日语

ZBrush可用于Windows和macOS平台,并且许可是双平台的,因此您可以在两者上运行或随时在它们之间切换。

由于其基于处理器的引擎,ZBrush在大多数现代计算机上运行良好,无论其显卡如何。

强烈建议使用绘图板(如Wacom的)。它将给你更多的控制和更容易的互动。

ZBrush现在支持Apple M1和M2芯片的GPU。利用最新技术,使用世界上最强大的数字雕刻软件。全部要求Artist: Pablo Munoz Gomez关于MAXON事业团队许可证计划获取电子邮件更新社交媒体伙伴品牌隐私政策© 2024 Maxon Computer GMBH.

ZBrush

ZBrush

Skip to main contentToggle menuSearchGo BackSearch: Search Maxon.netSearch Maxon.netSearch CineversitySearchReset SearchSearchPRODUCTSGo BackPRODUCTS: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINICAPSULESMOVES BY MAXONCINEWARECINEBENCHDOWNLOADSNEWSGo BackNEWS: HEADLINESEVENTSGALLERYFILMSLEARNGo BackLEARN: EDUCATIONAL LICENSINGTRAINING PARTNERSCERTIFICATIONCINEVERSITYZCLASSROOMCINEVERSITY (LEGACY)SUPPORTTRYBUYLanguage: Go BackLanguage: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) PRODUCTS MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINICAPSULESMOVES BY MAXONCINEWARECINEBENCHDOWNLOADSNEWS HEADLINESEVENTSGALLERYFILMSLEARN EDUCATIONAL LICENSINGTRAINING PARTNERSCERTIFICATIONCINEVERSITYZCLASSROOMCINEVERSITY (LEGACY)SUPPORTTRYBUYSearchSearchAccountToggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) StoreZBrushThe industry standard for digital sculpting and paintingWatch NowWhat's NewZBrushWhat’s NewZBrush is the industry standard digital sculpting software. The latest version features an updated Anchors Brush system which provides an intuitive way to deform meshes by applying anchors onto a mesh while allowing for actions to be performed. The Knife Brushes gain increased design dexterity with a Split to Parts feature set allowing parts to be cut off and retained. Insert Mesh brushes are now compatible with Stroke menu options providing a wild range of visual possibilities. Designing surface details and adding secondary elements to models is now more easily achieved with the Repeat to Similar functionality, and the new DragStamp stroke option helps to advance surface details while buttons like Crease UnMasked and Uncrease UnMasked set the stage for dynamic edge control. The Gizmo and Transpose functions include topology masking for both tools while allowing snapping on perfectly masked areas. The Gizmo is now capable of snapping to the center of masked regions, and the addition of Cinema 4D noises provide robust methods for detailing assets. ZBrush provides access to diverse workflows and limitless creative possibilities.Anchor BrushGizmo/Transpose MaskingC4D NoisesRepeat to SimilarGrow/Shrink MaskKnife Brush Split to PartsDragStampCrease Unmasked/Uncrease UnmaskedView All FeaturesArtist: Stephen DavidianZBrushBorn in ClayZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.

In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.© 2017 Marvel StudiosZBrushDigital SculptingGet empowered by the world’s leading digital sculpting solution. The powerful systems inside of ZBrush are designed to eliminate the constraints of traditional modeling and allow you to create freely, just as you would with clay.

When you’re ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand.

Base Mesh CreationDynamic Sculpting Brush SystemSculptural FreedomPolygon Modeling OptionsRemeshing OptionsFlexible WorkflowsArtist: Zhelong XuZBrushPainting & TexturingBecause ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. You have the freedom to visualize, explore and create textures in 3D, and in real time.PolyPaintUV MasterSpotlightAdvanced FeaturesArtist: Vahid AhmadiZBrushReady, Set, RenderWhether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible using Redshift, as well as a powerful rendering system called BPR (Best Preview Render).

Redshift in ZBrushBPRLightCap® SystemMap GenerationCustom MaterialsArtist: Carlos OrtegaZBrushTools PipelineThe intuitive approach of ZBrush doesn’t end with sculpting and painting. Interoperability is at your fingertips, with support for key file formats and real time integration with a number of popular software packages.File FormatsUniversal CameraInteroperabilityArtist: Tomotsu KishidaZBrushCommunityZBrush is not just an application. You’ll be welcomed into one of the largest communities of artists gathered around any 3D software. From our active online community at ZBrushCentral, to our community events, ZBrushLIVE streams and online learning platforms - we believe in helping artists elevate one another.ZBrushCentralZclassroom#AskZBrushZBrushLIVEZBrush SummitInstagramZBrushRequirementsZBrush is available in the following languages: English, German, Spanish, Korean, Chinese, French, Japanese

ZBrush is available for both Windows and macOS platforms, and the licensing is dual platform so you can run on both or change between them at any time.

Thanks to its processor-based engine, ZBrush runs well on most modern computers regardless of their graphics cards.

A graphic tablet (such as from Wacom) is strongly recommended. It will give you more control and easier interaction.

Support now extends to include Apple M1 and M2 Silicon Graphics chip processing. Take advantage of the latest technology while working inside the world’s most powerful digital sculpting software. Full RequirementsArtist: Pablo Munoz GomezABOUTCAREERSTEAMS PROGRAMGET EMAIL UPDATESSOCIALPARTNERSIMPRINTPRIVACY© 2024 Maxon Computer GMBH.

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ZBrush Plugins - Maxon

ZBrush Plugins - Maxon

Skip to main contentToggle menuSearchGo BackSearch: 搜索 Maxon.net搜索 Maxon.net搜索 CineversitySearchReset SearchSearch产品Go Back产品: MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻Go Back新闻: 头条事件图库影片学习Go Back学习: 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买语言: Go Back语言: English Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 产品 MAXON ONE + ADOBE SUBSTANCE 3DMAXON ONECINEMA 4DFORGERRED GIANTREDSHIFTUNIVERSEZBRUSHZBRUSHCOREZBRUSHCOREMINI胶囊MOVES BY MAXONCINEWARECINEBENCH下载新闻 头条事件图库影片学习 教育许可伙伴认证CINEVERSITYZCLASSROOMCINEVERSITY (旧版)支持试用购买SearchSearch登入Toggle SearchSelect LanguageEnglish Deutsch (German) Español (Spanish) Français (French) Italiano (Italian) 中文 (Chinese) 日本語 (Japanese) 한국어 (Korean) 商店Artist: Jei SilvaZBrush插件ZBrush可以通过插件来增强,这些插件可以为已经强大的ZBrush功能集添加新功能。下面列出了这些插件中最流行和最广泛使用的,由Pixologic制作。我们鼓励您阅读每个内容,以便您可以了解它们如何进一步增强您的ZBrush管线。

下面列出的插件不包含在ZBrush的默认初始化中。 这些插件经过了有限的测试,可能包含潜在的错误。在使用ZBrush之前请先保存您的工作!

由于这些附加插件不随ZBrush一起提供,因此这些插件的更新可能不会那么频繁。ZBrush CompositorZBrush Compositor允许您将ZBrush渲染通道发送到Marmoset Toolbag 3或Adobe的 Substance Painter*。通道将作为应用于平面位移Plane3D对象的图像贴图发送到这些应用程序。然后可以在Marmoset Toolbag 3和Adobe的Substance Painter中使用这些通道来生成复合渲染。*Adobe的Substance Painter功能需要Adobe的Substance Painter的独立版本。”下载Quick ScalerQuick Scaler插件允许您输入百分比、毫米值或数值,然后增加/减少所选子工具的比例。该插件将尊重所选子工具的遮罩和可见性。下载Layer Brush Depth当使用基本类型为“单层”的画笔时,Layer Brush Depth插件将允许您以特定的毫米值进行雕刻。 只需选择“单层”基本类型画笔(例如“图层画笔”或“凿子画笔”),输入您想要实现的所需雕刻深度,然后单击“设置图层深度画笔”。下载 | 使用视频Ring UtilityRing Utility 插件允许您以精确的毫米尺寸创建环带基础网格。 这允许完全在 ZBrush 内部创建戒指和手镯,而不需要外部应用程序。 该插件还包括允许沿着带状基础网格生成宝石以及使用心轴和遮罩创建环基础网格的功能。下载NanoTile TexturesNanoTile Textures是一个插件,允许使用NanoMeshes、InsertMeshes甚至 ZBrush内部可雕刻的WrapMode平面创建平铺纹理。创建平铺效果后可以将其转换为无缝平铺纹理贴图。 这些贴图可以按标准尺寸创建,并使用BPR、预览、反照率、AO、法线、凹凸、多边形组 ID 和高度等通道进行渲染。下载Z CNC该ZBrush插件可自动执行ZBrush流程,用于创建CNC铣削模型。该插件将允许您设置特定的材料尺寸、切割深度,甚至更改CNC雕刻的画笔设置。下载ZStartup Master该插件允许您创建一个自定义的DefaultZScript,该脚本在ZBrush启动时启动。 使用此插件您可以将ZBrush设置为自动启动特定的模型文件、特定的画笔、一组特定的SpotLight图像,甚至一组所需的ZApplink视图。下载PanelLoop Presets面板循环预设插件允许您加载和保存19个面板循环预设以供以后使用。保存面板循环预设时将创建一个图标,显示新的 面板循环。 然后您可以从可用预设中直观地进行选择。下载Clean Tool UtilityClean Tool Utility插件可跨多个子工具自动执行某些流程。 这使您可以应用诸如创建变形目标、删除变形目标、烘焙图层、切换表面噪声、甚至通过单击删除跨多个子工具的撤消历史记录等操作。下载ZRepeat It使用ZRepeat It插件,您可以存储ZScript并在选定子工具、可见子工具或所有子工具中处理它们。 此功能使您可以轻松地自动化功能,例如清除蒙版、删除变形目标,甚至烘焙所有图层。下载IMM ExtractorIMM Extractor是一个插件,允许您将注塑机画笔部件提取到单独的子工具中。 只需选择一个 IMM画笔然后按“IMM画笔到子工具”将创建一个包含所有IMM画笔部件的新工具。下载MatCap BakerMatCap Baker允许使用具有UV坐标和细分的子工具将ZBrush内部的材质烘焙为纹理贴图。 只需选择包含上述内容的子工具,选择材质然后单击“Bake Out MatCaps”。将使用置换贴图来处理子工具,捕获子工具的雕塑细节和材质着色到2D纹理贴图。下载Live Boolean Utility当将“创建布尔网格”与实时布尔系统结合使用时,该插件可提供额外的功能。 该插件将允许您处理单个启动组(而不是整个工具),处理实时布尔值并自动应用动态网格(通过分辨率或估计的多边形数),甚至以破坏性方式处理实时布尔值(不创建备份) 加工后的工具。下载DynaMesh UtilityDynaMesh Utility是一个插件,允许用户为动态网格模型设置所需的多边形数量。*该插件还包括自动缩放和自动化脱壳程序的选项。*本质上子工具可能难以达到所需的多边形数。”下载Gizmo SwapperGizmo Swapper插件将允许您使用单独的Gizmo操纵器进行移动、缩放和旋转。插件中使用的默认Gizmos也可以轻松地替换为自定义Gizmos。下载Keyshot Scale Sender允许使用ZBrush到KeyShot桥将缩放工具发送到KeyShot。这允许ZBrush到KeyShot桥传输ZBrush内部的计算比例,而不是仅发送工具的XYZ大小。 使用Bridge发送后,KeyShot内部的场景单位可以更改为米、英寸、厘米、毫米或英尺,允许使用精确比例的各种选项。下载 | 使用视频TurntablerTurntabler插件允许您创建具有特定通道的转盘图像序列。 只需定位您的模型(正面、背面或侧面位置),选择所需的通道,设置转盘的图像数量; 然后单击“生成Turntabler图像”!下载 | 使用视频IMM Draw SizeIMM Draw Size插件允许您为IMM零件设置特定尺寸(以毫米为单位)。设置所需尺寸并单击“设置IMM绘图尺寸”后绘图尺寸将更新为当前模型。按住“CTRL”键时绘制的下一个IMM零件将是精确尺寸。 (注意:在计算尺寸时,IMM绘图尺寸插件将始终使用所选IMM零件的最长尺寸。)下载 | 使用视频PrecisionExtractPrecisionExtract插件允许您在从蒙版中提取新的子工具时输入特定的毫米值。该插件还包含允许自动ZRemeshing、Mask清除以及将新创建的子工具设置为减法的选项(与实时布尔系统一起使用)。下载PrecisionMovePrecisionMove插件允许您输入毫米值或单位值,然后将子工具沿所需的轴移动此量。 当创建玩具或其他逼真物体时需要对零件进行特定偏移时,这非常方便。世界轴系统也可以更改以复制Maya和3ds Max。下载关于MAXON事业团队许可证计划获取电子邮件更新社交媒体伙伴品牌隐私政策© 2024 Maxon Computer GMBH.

Pixologic : ZBrush 2021 Features

Pixologic : ZBrush 2021 Features

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Features

Introducing Dynamics

Controlled Cloth Sculpting

Dynamic Subdiv Revisted

Snaphot3D Additions

Performance

ZModeler Upgraded

NanoMesh Modifications

iMage 3D GIF and PNG

Get ZBrush

Introducing ZBrush 2021 with Dynamics

ZBrush 2021

ZBrush 2021 introduces a Dynamics system along with Controlled Cloth Sculpting and a revisiting of our Dynamic Subdivision feature. We’ve also added new features to ZModeler, as well as introducing iMage 3D support to ZBrush and giving it the ability to open native-format files created by ZBrushCoreMini.

The ZBrush engine itself has also been enhanced, finding ways to improve performance across the board. You will find that ZBrush 2021 sculpts more fluidly, as well as taking less time to perform other operations such as DynaMesh.

Introducing Dynamics

ZBrush Artist :: Pixolator

Enhance your sculpting with a Dynamics system that allows any surface to be contracted, expanded, inflated or draped with gravity. Use masking to pin a portion of the mesh to create a point of interest or use a mask to create a unique interaction that can allow the surface to be rolled on itself. Create realistic cloth folds - even on a low resolution plane. Place your mesh, turn on the collision volume and any desired controls, then watch as ZBrush drapes the cloth mesh over any other visible meshes.

Cloth Dynamics - Hat

ZBrush Cloth Dynamics

ZBrush Cloth Dynamics

ZBrush Cloth Dynamics

ZBrush Cloth Dynamics

ZBrush Cloth Dynamics

ZBrush Cloth Dynamics

Dynamic Retopology Simulation

Dynamic Tube Physics Simulation

Dynamic Cloth Physics Simulation

Dynamic Cloth Physics Simulation

Car Crash

Controlled ClothSculpting

ZBrush Artist :: Pixolator

Special brushes have been introduced which use the Dynamics engine to give unique capabilities for interacting with the cloth surface. As examples, you can choose where folds will lay or simply grab the geometry to move it freely in the work space and create folds in real-time. The ClothTwister brush simulates twisted cloth. ClothWind allows directional movement. ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke takes place on the surface.

Dynamic Subdiv Revisited

Dynamic Subdiv provides a working preview of your subdivision levels without actually increasing the base polygon count. This feature is now taken a step further by allowing you to add an adjustable thickness to any single piece of planar geometry.

A piece of geometry can also be added to each polygon as a completely interactive instance. Select from the library of presets to make a surface look like canvas or denim jeans. Even select a piece of armor to create repeatable chainmail.

Next

Prev

Item 1

Item 2

Item 3

Item 4

Item 5

ZBrush Artist :: Vichar Bn

Snapshot3d Additions

PolyGrouping, Color, and Segments

SnapShot3D will now transfer PolyGroups and color from the original texture to the generated mesh. This functionality allows for easy isolation of parts. When generating silhouettes of garments, color can be applied to the areas where holes would be needed to create an outfit. These areas can then quickly be hidden and deleted for processing with Dynamics to generate clothing.

Segments can now also be added to the SnapShot3D mesh by using the SpotLight dial.

ZBrush Artist :: Joseph Drust

Performance

Even more performance enhancements have now been added to ZBrush. We revisited the systems behind the sculpting brushes along with many other popular features. Speed has increased across all sectors, including faster response time with high polygon models, increased DynaMesh speed and much more. In addition, a new Optimal option for smart management of multithreading will always maintain the right amount of threads ZBrush needs with your system for the best performance.

ZBrush 2021 vs. ZBrush 2020

ZBrush Artists :: Joseph Drust & Frederic D'Aoust

ZModeler Upgraded

New functions have been added to the already powerful ZModeler brush system.

Extrude Edge

It’s never been easier to build a plane up into what you imagine or construct a completely new piece of geometry that fits into an existing sculpt. The new Edge Extrude feature gives you the ability to build with one edge, multiple edges, complete edge loops and/or polyloops -- with interactive edge snapping. Not only can you extrude an edge to snap to the adjacent face but you can enable SnapToSurface to allow the new edges to snap to an underlying surface.

ZBrush Artist :: Daisuke Narukawa

ZBrush Artist :: Daisuke Narukawa

Equidistant Inset

With Equidistant Inset you can inset a single polygon or region of polygons and all newly created topology will be equidistant from the existing topology. The result is a perfect new set of polygons.

A closer look

Hover over the image below to the model's underlying geometry.

ZBrush Artist :: Tamotsu Kishida

Nanomesh Modifications

ZBrush Artist :: Joseph Drust

Continuing to expand on the already powerful instancing system of NanoMesh, ZBrush 2021 now gives you the ability to edit the instance mesh while it is in place within the scene. Combining Split Screen with NanoMesh, this throws wide open your ability to create and adjust without adding unwieldy numbers of polygons.

iMage3D GIF and PNG Formats

The iMage 3D format provides a unique way to share both an image of your work and the 3D model itself with others, all in a single GIF or PNG file. This file can be posted on any website where it will appear as a regular 2D image and once opened in ZBrush the complete model with all its SubTools is ready to edit.

ZBrush Artist :: Joseph Drust

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Downloads - Maxon

Downloads - Maxon

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ZBrush Docs | Pixologic ZBrush Documentation

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DOCUMENTATION

ZBRUSH ARTIST :: NICK ZUCARELLO

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Alpha 3D Brushes

Managing Brushes

VDM General Advice

Strokes

Adjust Last

Stroke Interpolate

Curve mode

Frame Mesh

Lazy Mouse 2.0

Two by Two

Brush Noise

Symmetry

Dynamic Symmetry

Morph Targets

3D Layers

Sculpt & Paint in Morph UV

Project UndoHistory

Surface Noise

NoiseMaker

Contrast

Bas Relief

Projection Master

Slime Bridge

Hard Surface

Bevel Brushes

Planar Trim Polish

Clip Brushes

Clip

Trim Curve

UnClip

Knife Brushes

Slice

Crease Brush

Panel Loops

ReGroup

Delete & Align Loops

Clay Polish

Polish Features

BevelPro

Painting Your Model

Polypaint

Using Sculpting Brushes

Painting a Head

Mirror By Posable Symmetry

Texture Maps

Spotlight

Adjust by Color

ZAppLink

FiberMesh®

Workflow

Groom brushes

Advanced Options

Fibers UVs

MicroMesh

NanoMesh

Components

Demonstration

Multiple NanoMeshes

Edit Mesh

Array Mesh

Array Mesh Stages

Working with TransPose

Pivot Point

Array Mesh and NanoMesh

Presets

Cloth Simulation

How Cloth Simulation Works

Tips and Tricks

Cloth Brushes

Dynamics functions

Examples

Thick Skin

Posing Your Model

Transpose

Action Line

Posing

Moving

Scaling

Rotating

Rigging

Transpose Master

Contact

Topology

ZRemesher

Introduction

Hard Surfaces

Spirals

Adaptive Size

Partial Mesh

Symmetry

Using Curves

High Polycounts

Transferring Detail

Tips and Tricks

ZRemesher 4.0

Mesh Fusion

Topology Brush

ZSphere Topology

Mesh Editing

Appended ZSpheres

Ready for Print

Draw Draft Analysis

PolyPaint from Thickness

PolyPaint from Draft

Mask by Draft

Exporting Your Model

UV Mapping

UV Map : Unwrap

Texture Maps

Displacement Maps

Vector Displacement Maps

Normal Maps

Undo History

Materials, Lights & Rendering

Materials

Modifiers

MatCap®

MatCap® Basics

Skull example

Photo Integration

Lights

LightCap®

Background

Posterization

Curve Settings

Outline

Material Mixer

3D Posterization

BPR Filter

Rendering

BPR

BPR Passes

BPR Settings

BPR Filters

Filters List

Filter Modulators

BPR Radial Overlay

Background Image

NPR

Cell Shading

Flat Shadows

Working with Filters

Saving & Loading

NPR Filters

NPR Modulators

Redshift

Global Illumination

Redshift Renderer Functions

ZBrush to KeyShot®

KeyShot for ZBrush

Bridge Activation

Bridge Deactivation

Data Types

Workflow

ZBrush Data

Options

Depth Cue

Preview AO

Fog

Environment

Adjustments

Surface Noise Rendering

Ambient Occlusion

ZBrush & Other Programs

GoZ

About GoZ

Installing/Upgrading

Manual Installation

Target Applications

Workflow

Restrictions

Other Applications

Troubleshooting

ZAppLink

Maya file format

USD format

Movies

TimeLine

Undo History Movies

ZBrush Plugins

3D Print Hub

Decimation Master

FBX ExportImport

FBX Settings

Image Plane

Intersection Masker

Maya Blend Shapes

Multi Map Exporter

PaintStop

PolyGroupIt

Scale Master

SubTool Master

Text 3D & Vector Shapes

Creating 3D Text & Shapes

Performance

Fonts

SVG Files

Text 3D Functions

Transpose Master

UV Master

Unwrap Tutorials

ZAppLink

ZBrush to Photoshop CC

ZColor

Keyboard Shortcuts

Shortcuts by Category

Shortcuts by Palette

Default Hotkeys file

Customizing ZBrush

Hotkeys

Navigation

Macros

User Content

Scratch disk location

QuickSave files location

Interface Operation

Interface Layout

Custom Interface

Custom Colors

ZScripting

Getting Started

Nuts & Bolts

Advanced Techniques

ZScript Technical

Interfaces

ZPlugin interface

Note interface

ZScript window

Sample ZScripts

ZFileUtils

Dropdown menu

Localization

Command Reference

Multiple Languages

Changing the Default Language

Custom Language

Language Functions

Tips & Tricks

Rick Baker

Zac Berry

Christopher Brändström

Joseph Drust

Crown Molding

Patrick Gagne

Eric Keller

Ryan Kingslien

Benjamin Leitgeb

Geert Melis

Marco Menco

Joel Mongeon

Geoff Priest

Francois Rimasson

Ty Shelton

Scott Spencer

Reference Guide

Interface Overview

Title Bar

Alpha

Create

Modify

Make 3D

Transfer

Brush

Brush Types

Curve

Depth

Samples

Elasticity

Surface

FiberMesh

Twist

Orientation

Modifiers

Sculptris Pro

Auto Masking

Tablet Pressure

Alpha and Texture

Clip Brush Modifiers

Smooth Brush Modifiers

Color

Modifiers

Document

PaintStop

ZAppLink Properties

Draw

Floor Grid

Channels

Dynamics

Edit

File

Layer

Light

Lights Properties

Background

Environment Maps

LightCap

LightCap Adjustment

LightCap Horizon

Lights Type

Lights Placement

Lights Shadow

Macro

Macros

Marker

Material

Quick Palette

Wax Modifiers

Modifiers

Mixer

Environment

Matcap Maker

Movie

Modifiers

Overlay Image

Overlay Magnify Glass

TimeLine

TimeLine Tracks

Title Image

Picker

Source

Orientation

Depth

Color

Material

Preferences

Config

Quick Info

Hotkeys

Interface

Custom UI

Icolors

Picker

Mem

Marker

Zsphere

Zscript

Importexport

Lightbox

Draw

Magnify Glass

Tablet

Performance

Edit

Transpose

Transpose Units

Geometry

Misc

Undo History

Quicksave

ScreenSaver

Utilities

Language

Boolean

GoZ

Decimation Master

Render

External Renderer

Render Properties

BPR RenderPass

BPR Transparency

BPR Shadow

Bpr Ao

Bpr Sss

BPR Filters

Filters List

Modulators

Antialiasing

Depth Cue

Fog

Fast Render

Preview Shadows

Preview Wax

Environment

Adjustments

Stencil

Stroke

Modifiers

Sculptris Pro

Lazy Mouse

Curve

Curve Functions

Curve Modifiers

Inventory

Texture

Spotlight

Tool

Polymesh

SubTool

Geometry

ZRemesher

Array Mesh

NanoMesh

Layers

FiberMesh

Geometry HD

Preview

Surface

Deformation

Masking

Visibility

Polygroups

Contact

Morph Target

Polypaint

UV Map

Texture Map

Vector Displacement Map

Displacement Map

Normal Map

Display Properties

Unified Skin

Initialize

Import

Export

ZSphere

Display Properties

Unified Skin

Adaptive Skin

ZSketch

Rigging

Topology

Projection

Primitive

Types of Primitive

2.5D Tool

Modifiers

Transform

Info

Modifiers

Zplugin

Misc Utilities

Projection Master

QuickSketch

Zscript

Help

Release Notes

ZBrush 2023

ZBrush 2022

ZBrush 2021.7

ZBrush 2021.6

Welcome to ZBrush

With this documentation you will be able to quickly get started with ZBrush & ZBrushCore, understand basic concepts and explore the user interface. Along the way you will do your first sculpting and 3D painting, complete with a quick render!

The documentation is divided in separate parts to make your exploration easy:

ZBrushCore: the essential application for those new to 3D and exactly what its name implies – the heart of ZBrush

ZBrushCoreMini: the new free version of ZBrushCore

What’s New in ZBrushCore 2021.6: features introduced in the latest version

ZBrush 2023 Features: a brief outline of ZBrush’s features

What’s New in ZBrush 2023: features introduced in the latest version

Main Features

Getting Started: an introduction to ZBrush designed to get you started as quickly as possible.

User Guide: all the ZBrush features and working methods explained.

Reference Guide: a comprehensive guide to the whole ZBrush interface ordered by palette.

 

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